Stevo Bedford is a movie 3D Concept Artist, Art Director and Illustrator, with special expertise in designing highly creative and complex environments.
His broad skill set enables him to concept design a set or vehicle and then art direct it's delivery, including both practical builds and digital extensions.
Production Designer: Jim Bissell Director: Rawson Thurber
Production Designer: Martin Whist Director: Shane Black
Production Designer: Carey Meyer Director: Miguel Sapochnik
Production Designer: Dan Dorrance Director: Wes Ball
Production Designer: Andrew Menzies Director: Dean Israelite
Production Designer: Rick Carter Director: Steven Spielberg
Production Designer: Scott Chambliss Director: Brad Bird
Production Designer: Martin Whist Director: Shawn Levy
Prod. Designer: Kirk Petruccelli Director: Roland Emmerich
Production Designer: Martin Whist.
Production Designer: Alex McDowell Director: Zack Snyder
Some frames from the trailer showing the Skyscraper which Stevo concept designed under the creative direction of the visionary Production Designer, Jim Bissel. Tower 'tail' roof concept by Ray Garrioch.
A close up view.
It's on fire!
Interior set, concept design by Stevo. Set Designer Siri Hermanski
Flying Limo, Concept Design and Illustration by Stevo. The design was based on a concept by Production Designer, Carey Meyer.
Once the exterior design was approved Stevo began art directing it's construction whilst simultaneously designing the interior.
The design was a complex challenge requiring a combined interior / exterior vehicle set, including navigation consoles and actuators to operate the doors.
Stevo's schedule for fabricating the flying car. Stevo had just three months to both design and art direct the fabrication of the vehicle, in collaboration with a highly skilled team from the Construction, Sculpting, Paint, SPFX, Setdec and Props departments.
Frames from the completed Netflix series.
WKD Lab concept illustration by Stevo
Movie clip of the Cavern and Spaceship Morphosphere, concept designed by Stevo.
Production Designer Andrew Menzies envisioned exciting new organic forms for the Power Rangers movie. For the spaceship interior, he and Art Director Margot Ready had the idea for a 'Morphosphere' of doorways inside the spaceship.
Doorway designed by Stevo for construction in foam on the stage.
The Morphosphere Doorway and Staircase Set. Set Designer, Siri Hermanski, developed the complex design information for construction.
The complete animated Morphosphere designed by Stevo to animate as is a Rubic's cube of interlocking rotating circles.
Frames form the completed movie.
The Cavern Concept Designed by Stevo, including breakdown into sections to be re-arranged for different scenes. Set Designer, Evan Webber, developed the design information for construction from timber and foam.
Frames form the completed movie.
Stevo was Founder and Art Director of his own successful Illustration and Animation studio for over 10 years, working for award winning architects including Santiago Calatrava, Renzo Piano, Norman Foster, Nicholas Grimshaw and Will Alsop.
Stevo and his team worked on many high profile projects including 'The Shard of Glass' (London's tallest building), BBC Broadcasting House, Battersea Power Station Redevelopment, A Proposal for the Tallest Tower in Riyadh.
Stevo worked at two of the world's leading architects, Norman Foster Architects and Will Alsop Architects. Will Alsop was one of the pioneers of organic form in architecture, and where Stevo worked on the competitions design team.
Stevo Bedford studied architecture at two of the world's leading architecture schools, the Bartlett School of Architecture (part of University College London), and the Architectural Association, in London, where he won the Maeda Competition Gold Prize. Stevo also completed a course in Art Direction at Pinewood Studios.