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3D CONCEPT DESIGN, ILLUSTRATION, ART DIRECTION


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3D CONCEPT DESIGN, ILLUSTRATION, ART DIRECTION


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Stevo Bedford is a movie 3D Concept Artist, Art Director and Illustrator, with special expertise in designing highly creative and complex environments.

His broad skill set enables him to concept design a set or vehicle and then art direct it's delivery, including both practical builds and digital extensions.

  • 3D Concept Design, especially complex geometry and sci-fi
  • Illustration, 3D and 2D
  • 3D Art Direction including coordination with other departments, especially VFX
  • 3D Modelling including procedural, sub-d's, sculpting, polygons and NURBS
  • Set Design including construction drawings and complex CNC data sets
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CREDITS


CREDITS


CONCEPT ARTIST / ILLUSTRATOR   -   14 CREDITS

ART DIRECTOR   -   6 CREDITS

ASSISTANT ART DIRECTOR  -  4 CREDITS

SET DESIGNER - 5 CreditS


Selected Credits:

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SKYSCRAPER (2018)  

CONCEPT ARTIST: Skyscraper

Production Designer: Jim Bissell    Director: Rawson Thurber

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The Predator (2018)  

CONCEPT ILLUSTRATOR: Spaceship Bridge Concept Design

Production Designer: Martin Whist    Director: Shane Black 

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Altered Carbon (2017)  

ART DIRECTOR: Vehicles

Production Designer: Carey Meyer    Director: Miguel Sapochnik

MAZE RUNNER: DEATH CURE (2017)  

CONCEPT ILLUSTRATOR

Production Designer: Dan Dorrance    Director: Wes Ball

Power Rangers (2017) 

CONCEPT ILLUSTRATOR: Spaceship Morphosphere Concept Design

Production Designer: Andrew Menzies    Director: Dean Israelite

THE BFG (2016)

ASSISTANT ART DIRECTOR

Production Designer: Rick Carter    Director: Steven Spielberg

Tomorrowland (2015)

CONCEPT ILLUSTRATOR: City Concept Development

Production Designer: Scott Chambliss    Director: Brad Bird

Night at the Museum 3 (2014)

ASSISTANT ART DIRECTOR

Production Designer: Martin Whist    Director: Shawn Levy

White House Down (2013)

SET DESIGNER

Prod. Designer: Kirk Petruccelli    Director: Roland Emmerich

AKIRA

SET DESIGNER: Hero Motorbike Design Development

Production Designer: Martin Whist.

Man of Steel (2013)

SET DESIGNER

Production Designer: Alex McDowell     Director: Zack Snyder

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PORTFOLIO


PORTFOLIO


SKYSCRAPER (2018)

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A frame from the trailer showing the Skyscraper which Stevo concept designed under the creative direction of the visionary Production Designer, Jim Bissel. Ground level 'tail' roof design by Ray Garrioch.

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A frame from the movie showing the relative size of the tower.

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Early design development options by Stevo.

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Lighting study by Stevo.

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Final tower design and illustration by Stevo. This image defined the daytime 'look' of the tower for the VFX team.

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Final tower design and illustration by Stevo.

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Final tower design and illustration by Stevo. This image defined the night time 'look' of the tower for the VFX team.

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Close up of the top of the tower.

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Photo of Stevo in the completed Skyscraper Penthouse set, taken by Director, Rawson Thurber.

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Sketch render of Stevo's concept design for the Skyscraper Penthouse set.

ALTERED CARBON (2018)

ALTERED CARBON LIMO concept illustration by Stevo Bedford

Flying Limo, Concept Design and Illustration by Stevo. The design was based on a concept by Production Designer, Carey Meyer.

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Once the exterior design was approved Stevo began art directing it's construction whilst simultaneously designing the interior. 

The design was a complex challenge requiring a combined interior / exterior vehicle set, including navigation consoles and actuators to operate the doors.

ALTERED CARBON LIMO Construction Schedule by Stevo

Stevo's schedule for fabricating the flying car. Stevo had just three months to both design and art direct the fabrication of the vehicle, in collaboration with a highly skilled team from the Construction, Sculpting, Paint, SPFX, Setdec and Props departments.

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Frames from the completed Netflix series.

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MAZE RUNNER: DEATH CURE (2018)

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POWER RANGERS (2017)

WKD Lab concept illustration by Stevo

Movie clip of the Cavern and Spaceship Morphosphere, both Concept Designed by Stevo.

Production Designer Andrew Menzies envisioned exciting new organic forms for the Power Rangers movie. For the spaceship interior, he and Art Director Margot Ready had the idea for a 'Morphosphere' of doorways inside the spaceship.

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Doorway Concept Design by Stevo.

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Stevo's Morphosphere Doorway and Staircase Set, constructed on a greenscreen stage. Set Designer, Siri Hermanski developed  the design information for construction from timber, steel and foam.

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The complete animated Morphosphere, designed by Stevo to animate like a Rubic's cube of interlocking rotating circles.

Frames form the completed movie.

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Power Rangers Cavern Concept by Stevo Bedford

Cavern Concept Design sculpted by Stevo. Spaceship entrance by Stevo. Upper spaceship fragment by others.

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Cavern breakdown into  components for different scenes by Stevo. Set Designer, Evan Webber, developed  the design information for construction from timber and foam.

Frame form the completed movie.

THE BFG (2016)

STeven Spielberg's The BFG - The Boy's Tree 'Nest' interior - Sculpted in Zbrush  by Stevo

The BFG - Infographic and scale coordination by Stevo. The movie required live action shot at full scale for the girl and two different scales of MoCap for the BFG and the big giants. 

The BFG - Snozzcumber - Sculpted in Zbrush by Stevo - Based on a Concept Design by Brian Cunningham

The BFG's Dreamcave - 3D Coordination of different sclae live action and Mocap sets by Stevo.

TOMORROWLAND (2015)

Tomorrowland 2015 - Rocket Launch Ramp - Concept Design by Stevo

Tomorrowland - Portal - Final design pass, VFX design and Illustration by Stevo - Original Concept Design by Jonathan Bach

Tomorrowland 2015 - 'The Unfinished Skyscraper' - Final design pass and Illustration by Stevo - Concept Design by others

Tomorrowland 2015 - 'The Unfinished Skyscraper' - Coordination illustration by Stevo

Drone One - Foward Base - Concept Design and Illustration by Stevo

WHITE HOUSE DOWN (2013)

White House Down (2013) - Air Command Centre - Concept Design and Set Design by Stevo

White House Down - Modular Consoles reconfigured for use in multiple movie sets - Concept Designs by Stevo

White House Down (2013) - Articulated rocket launcher case for President's limo - Concept Design, Illustration and Animation by Stevo

MAN OF STEEL (2013)

Superman: Man of Steel - Lighting Study by Stevo - Concept Design by others

BEAUTY AND THE BEAST

Beauty and the Beast - Tapering double helical stairs - Concept Design and Illustration by Stevo

THE 100

The 100 - Concept Design and Illustration by Stevo (based on an sketch by Matthew Budgeon)

LEGENDS OF TOMORROW

Legends of Tomorrow - Location Concept Design and Illustration by Stevo

London's Burning - Concept Illustration by Stevo

ONLY HUMAN

Only Human - Apartment Set - Illustration by Stevo - Design by Mira Caveno

DOVEKEEPERS

Dovekeepers - VFX 3D Set Up, Coordination and Illustration by Stevo

Dovekeepers - Location Concept Illustration by Stevo

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PREVIOUS EXPERIENCE


PREVIOUS EXPERIENCE


Illustration, Animation and Art Direction

Stevo was Founder and Art Director of his own successful Illustration and Animation studio for over 10 years, working for award winning architects including Santiago Calatrava, Renzo Piano, Norman Foster, Nicholas Grimshaw and Will Alsop.

Stevo and his team worked on many high profile projects including 'The Shard of Glass' (London's tallest building), BBC Broadcasting House, Battersea Power Station Redevelopment, A Proposal for the Tallest Tower in Riyadh.

Architectural Design                         

Stevo worked at two of the world's leading architects, Norman Foster Architects and Will Alsop Architects. Will Alsop was one of the pioneers of organic form in architecture, and where Stevo worked on the competitions design team.

 

 

 

 

 

EDUCATION

Stevo Bedford studied architecture at two of the world's leading architecture schools, the Bartlett School of Architecture (part of University College London), and the Architectural Association, in London, where he won the Maeda Competition Gold Prize. Stevo also completed a course in Art Direction at Pinewood Studios.