Some frames from the trailer showing the Skyscraper which Stevo concept designed under the creative direction of the visionary Production Designer, Jim Bissel. Tower 'tail' roof concept by Ray Garrioch.
A close up view.
It's on fire!
Interior set, Concept Design by Stevo. Set Designer, Siri Hermanski
ALTERED CARBON (2018)
Flying Limo, Concept Design and Illustration by Stevo. The design was based on a concept by Production Designer, Carey Meyer.
Once the exterior design was approved Stevo began art directing it's construction whilst simultaneously designing the interior.
The design was a complex challenge requiring a combined interior / exterior vehicle set, including navigation consoles and actuators to operate the doors.
Stevo's schedule for fabricating the flying car. Stevo had just three months to both design and art direct the fabrication of the vehicle, in collaboration with a highly skilled team from the Construction, Sculpting, Paint, SPFX, Setdec and Props departments.
Frames from the completed Netflix series.
MAZE RUNNER: DEATH CURE (2018)
POWER RANGERS (2017)
WKD Lab concept illustration by Stevo
Movie clip of the Cavern and Spaceship Morphosphere, both Concept Designed by Stevo.
Production Designer Andrew Menzies envisioned exciting new organic forms for the Power Rangers movie. For the spaceship interior, he and Art Director Margot Ready had the idea for a 'Morphosphere' of doorways inside the spaceship.
Doorway Concept Design by Stevo.
Stevo's Morphosphere Doorway and Staircase Set, constructed on a greenscreen stage. Set Designer, Siri Hermanski developed the design information for construction from timber, steel and foam.
The complete animated Morphosphere, designed by Stevo to animate like a Rubic's cube of interlocking rotating circles.
Frames form the completed movie.
Cavern Concept Design sculpted by Stevo. Spaceship entrance by Stevo. Upper spaceship fragment by others.
Cavern breakdown into components for different scenes by Stevo. Set Designer, Evan Webber, developed the design information for construction from timber and foam.
Frame form the completed movie.
THE BFG (2016)
STeven Spielberg's The BFG - The Boy's Tree 'Nest' interior - Sculpted in Zbrush by Stevo
The BFG - Infographic and scale coordination by Stevo. The movie required live action shot at full scale for the girl and two different scales of MoCap for the BFG and the big giants.
The BFG - Snozzcumber - Sculpted in Zbrush by Stevo - Based on a Concept Design by Brian Cunningham
The BFG's Dreamcave - 3D Coordination of different sclae live action and Mocap sets by Stevo.
Tomorrowland 2015 - Rocket Launch Ramp - Concept Design by Stevo
Tomorrowland - Portal - Final design pass, VFX design and Illustration by Stevo - Original Concept Design by Jonathan Bach
Tomorrowland 2015 - 'The Unfinished Skyscraper' - Final design pass and Illustration by Stevo - Concept Design by others
Tomorrowland 2015 - 'The Unfinished Skyscraper' - Coordination illustration by Stevo
Drone One - Foward Base - Concept Design and Illustration by Stevo
WHITE HOUSE DOWN (2013)
White House Down (2013) - Air Command Centre - Concept Design and Set Design by Stevo
White House Down - Modular Consoles reconfigured for use in multiple movie sets - Concept Designs by Stevo
White House Down (2013) - Articulated rocket launcher case for President's limo - Concept Design, Illustration and Animation by Stevo
MAN OF STEEL (2013)
Superman: Man of Steel - Lighting Study by Stevo - Concept Design by others
BEAUTY AND THE BEAST
Beauty and the Beast - Tapering double helical stairs - Concept Design and Illustration by Stevo
The 100 - Concept Design and Illustration by Stevo (based on an sketch by Matthew Budgeon)
LEGENDS OF TOMORROW
Legends of Tomorrow - Location Concept Design and Illustration by Stevo
London's Burning - Concept Illustration by Stevo
Only Human - Apartment Set - Illustration by Stevo - Design by Mira Caveno
Dovekeepers - VFX 3D Set Up, Coordination and Illustration by Stevo
Dovekeepers - Location Concept Illustration by Stevo