SKYSCRAPER (2018)

SkyscraperHongKong.jpg

A frame from the trailer showing the Skyscraper which Stevo concept designed under the creative direction of the visionary Production Designer, Jim Bissel. Ground level 'tail' roof design by Ray Garrioch.

Skyscraper_Movie_Diagram.jpg

A frame from the movie showing the relative size of the tower.

SS_Comp_TowerShapeCompilation_180803_SB.jpg

Early design development options by Stevo.

SS_COMP_PhotoFromEastFullFrame_170508_SB_Rev003.jpg

Lighting study by Stevo.

SS_COMP_PhotoFromEastDAY_170714_SB_Rev006.jpg

Final tower design and illustration by Stevo. This image defined the daytime 'look' of the tower for the VFX team.

SS_COMP_PhotoFromEastDAYportrait_170714_SB_Rev006LowRes.jpg

Final tower design and illustration by Stevo.

SS_COMP_TowerFromEastNIGHT_170714_SB_Rev003LowRes.jpg

Final tower design and illustration by Stevo. This image defined the night time 'look' of the tower for the VFX team.

SS_TowerViewUpCropped_SB_170627_Rev193LowRes.jpg

Close up of the top of the tower.

Stevo in Skyscraper Penthouse Set.jpg

Photo of Stevo in the completed Skyscraper Penthouse set, taken by Director, Rawson Thurber.

SS_Comp_PenthouseIn_SB_170501_Rev153Cropped.jpg

Sketch render of Stevo's concept design for the Skyscraper Penthouse set.

ALTERED CARBON (2018)

ALTERED CARBON LIMO concept illustration by Stevo Bedford

Flying Limo, Concept Design and Illustration by Stevo. The design was based on a concept by Production Designer, Carey Meyer.

ALTERED CARBON LIMO bodyshell

Once the exterior design was approved Stevo began art directing it's construction whilst simultaneously designing the interior. 

The design was a complex challenge requiring a combined interior / exterior vehicle set, including navigation consoles and actuators to operate the doors.

ALTERED CARBON LIMO Construction Schedule by Stevo

Stevo's schedule for fabricating the flying car. Stevo had just three months to both design and art direct the fabrication of the vehicle, in collaboration with a highly skilled team from the Construction, Sculpting, Paint, SPFX, Setdec and Props departments.

ALTERED CARBON LIMO framegrab1

Frames from the completed Netflix series.

ALTERED CARBON LIMO framegrab3
ALTERED CARBON LIMO framegrab5

MAZE RUNNER: DEATH CURE (2018)

MAZE RUNNER DEATH CURE - Lab Illustration by Stevo B

POWER RANGERS (2017)

WKD Lab concept illustration by Stevo

Movie clip of the Cavern and Spaceship Morphosphere, both Concept Designed by Stevo.

Production Designer Andrew Menzies envisioned exciting new organic forms for the Power Rangers movie. For the spaceship interior, he and Art Director Margot Ready had the idea for a 'Morphosphere' of doorways inside the spaceship.

SS_DoorwaySideB_160105_SB tint.jpg

Doorway Concept Design by Stevo.

Morphosphere Set.- Design by Stevo.jpg

Stevo's Morphosphere Doorway and Staircase Set, constructed on a greenscreen stage. Set Designer, Siri Hermanski developed  the design information for construction from timber, steel and foam.

Morphosphere_Wide_160529_SB_tint.jpg

The complete animated Morphosphere, designed by Stevo to animate like a Rubic's cube of interlocking rotating circles.

Frames form the completed movie.

PR_SG_Capture5.jpg
Power Rangers Cavern Concept by Stevo Bedford

Cavern Concept Design sculpted by Stevo. Spaceship entrance by Stevo. Upper spaceship fragment by others.

Power Rangers Cavern by Stevo Bedford.jpg

Cavern breakdown into  components for different scenes by Stevo. Set Designer, Evan Webber, developed  the design information for construction from timber and foam.

Frame form the completed movie.

THE BFG (2016)

STeven Spielberg's The BFG - The Boy's Tree 'Nest' interior - Sculpted in Zbrush  by Stevo

The BFG - Infographic and scale coordination by Stevo. The movie required live action shot at full scale for the girl and two different scales of MoCap for the BFG and the big giants. 

The BFG - Snozzcumber - Sculpted in Zbrush by Stevo - Based on a Concept Design by Brian Cunningham

The BFG's Dreamcave - 3D Coordination of different sclae live action and Mocap sets by Stevo.

TOMORROWLAND (2015)

Tomorrowland 2015 - Rocket Launch Ramp - Concept Design by Stevo

Tomorrowland - Portal - Final design pass, VFX design and Illustration by Stevo - Original Concept Design by Jonathan Bach

Tomorrowland 2015 - 'The Unfinished Skyscraper' - Final design pass and Illustration by Stevo - Concept Design by Tex Kadonaga

Tomorrowland 2015 - 'The Unfinished Skyscraper' - Coordination illustration by Stevo

Drone One - Foward Base - Concept Design and Illustration by Stevo

WHITE HOUSE DOWN (2013)

White House Down (2013) - Air Command Centre - Concept Design and Set Design by Stevo

White House Down - Modular Consoles reconfigured for use in multiple movie sets - Concept Designs by Stevo

White House Down (2013) - Articulated rocket launcher case for President's limo - Concept Design, Illustration and Animation by Stevo

MAN OF STEEL (2013)

Superman: Man of Steel - Lighting Study by Stevo - Concept Design by others

BEAUTY AND THE BEAST

Beauty and the Beast - Tapering double helical stairs - Concept Design and Illustration by Stevo

THE 100

The 100 - Concept Design and Illustration by Stevo (based on an sketch by Matthew Budgeon)

LEGENDS OF TOMORROW

Legends of Tomorrow - Location Concept Design and Illustration by Stevo

London's Burning - Concept Illustration by Stevo

ONLY HUMAN

Only Human - Apartment Set - Illustration by Stevo - Design by Mira Caveno

DOVEKEEPERS

Dovekeepers - VFX 3D Set Up, Coordination and Illustration by Stevo

Dovekeepers - Location Concept Illustration by Stevo